![]() As our single score attests, however, there's a unifying principle at work: an attempt to broaden the reach of strategy gaming without sacrificing its deeper pleasures. Part galactic soap opera and part chess match, part game and part sport, StarCraft 2 sounds like a potentially unwieldy beast. Then our multiplayer man Rich Stanton looks at the refinement and rebalancing of a genuine gaming phenomenon. First, Christian Donlan turns his attention to Heart of the Swarm's campaign, which shifts the storyline's focus from the Terran forces to a wronged Sarah Kerrigan, the former Queen of Blades, as she starts to rebuild the various wriggling broods of the Zerg. That's why we've chosen to examine each element separately - and with separate reviewers. Like Wings of Liberty, the foundation it builds upon, it's a real-time strategy game that has dared to pull its single-player and multiplayer components apart, balancing units differently for each mode and locking out dazzling solo toys when they'd unbalance competitive games. StarCraft 2: Heart of the Swarm may be classed as an expansion, but it's also a couple of games in one.
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